We offer you an extensive range of simulators from lower to higher difficulty level covering several relevant aspects of business training with a realistic management experience
Intelligent business simulation platform that includes analysis and metrics of student and teacher activities. Quantitatively and qualitatively assess user experience using artificial intelligence.
We have a teachers and students' support service. It is a personalized service including the continuous formation for teachers and coordinators.
We make custom-made courses for companies and formation centers We have our own methodology for the business systems development that can be applied to educational actions as well as a support for decision making in business.
The "Reto" by CompanyGame has created a space where more than 150 universities meet every year. Similar competitions have been developed in Spain, Colombia, Ecuador, Peru or Mexico.
We make the execution of events and activities easier .Our methodology is based on the principle of the gamification which is the use simulators as fun educational tools and as the driving force for change
The gamification brings together knowledge, practice and skills evaluating the total of the talent areas of each person.
Detecting, gathering and making talent stay is essential for companies. The gamification is an innovative and efficient way of creating interest and putting into practice each person’s talent.
Communicate about your value proposal on an attractive and innovative way and get information about people interested on your educational offer.
The Gamification as a marketing tool communicates about the educative value proposal on an innovative way increasing the spread of the message through social media while gathering information about users.
Reach your target segment, increase your knowledge about your brand, product or service through game dynamics and make your message become an experience.
The gamification turns the consumer into an active part of the communication campaign. In this way a bidirectional process is reached. In this answers are immediate and the diffusion is multiplied thanks to virality.
Achieve the commitment of your team with the culture, values and objectives of your company and boost the participation on the improvement processes.
The gamification turns in-company communication on a participative process which enhances the commitment of each person with the results of the company.
The platform CompanyGame manages the process of gamification and gathers individualized information about users making the optimization of the training, communication and marketing activities easier.
The capacity of analysis and evaluation of the Platform gathers an important amount of information about the user’s activity and interests. This makes the management of the training contents easier as well as it does with the customization of future promotion and communication activities.
Created for different levels and game modes, and focused on different industries.
The Simulators are classified in categories all with an integral vision of the business. The 6 categories are: Business and Administration, Marketing, Hospitality and Services, Finance and Banking, Entrepreneurship and Internationalization.
Each simulator focuses on a sector or industry (textile, food, beverages, technology, banking, services, hospitality, large consumption).
Each simulator is developed in a specific business environment. Depending on the different areas of decision and business processes included in the simulation model, CompanyGame simulators are used in more than one subject.
T-shirt has been designed thinking of students without previous knowledge of business management and who want to "play" in the business world.
You are the new T-Shirt Business Advisor!
The student will have the opportunity to advise Adam Keller, a member who has been in the world of surfing for more than 10 years participating in international championships. Two years ago he began designing t-shirts for friends and acquaintances and, due to the success achieved, he decided to start his own business.
SunnyDay has been designed thinking of students with elementary knowledge about business management and who want to know some basic concepts and tools of the business world.
SunnyDay has been manufacturing and selling glasses in the latest fashion for two years. The market has received the new designs very well, so now a bigger goal is posed: we want to grow and be the market leader!
Energy&co has been conceived as a simulator that allows you to review the main concepts of the subjects of the first course of Business Administration and Management, and then apply them in a realistic simulation environment.
The participant will become familiar with the decision-making process managing their own business, where they will go through the Production, Marketing, Human Resources and Finance departments.
Business21 reproduces the competitive scenario of five home technology companies located in different geographical areas internationally. The companies produce and market media players, televisions and HomeCinema.
The simulator allows us to understand the implications of the globalization process on the different links in the value chain (organization, financing, innovation, production, marketing).
BusinessGlobal reproduces the competitive scenario of five home technology companies that must compete with each other. Companies produce and market three product lines: high personal technology, small household appliances and home automation.
The simulator allows the users to understand the implications of the globalization process on the different links in the value chain (organization, financing, innovation, production, marketing). The simulator considers up to 10 markets and in each of them 3 demand segments (price, innovation and benefits).
Business Strategy reproduces the competitive scenario of five home technology companies that must compete with each other. Each of the companies has a differentiated competitive position, according to its implementation in different geographical areas internationally.
Participants must make decisions related to: markets, price, products, brand, promotion expenses, product design expenses, training, production and logistics, and bank financing.
Understand the keys to marketing services or products, identify the main decision areas involved in this area, put knowledge into practice and understand the key management indicators.
MarketGame reproduces the business environment of three hardware and software companies that must compete with each other. All of them start the simulation in the same competitive position. The participant will manage one of these companies, in a non-competitive mode. The simulator can be very suitable for people who start in business management or in the use of business simulators.
The simulator focuses its performance on the design, marketing and marketing of products. Participants must make decisions related to: production, products, prices, promotion, marketing, organization and market research.
They will assume the role of directors during the company's years of operation. Do you dare to exercise this position?
InnovaTech reproduces the business environment of three hardware and software companies that must compete with each other. All of them start the simulation in the same competitive position. The participant will manage one of these companies, in a non-competitive mode.
Companies produce and market three product lines: game consoles, entertainment software and tablets. The simulator focuses its performance on the design, marketing and marketing of products. The simulator considers five demand segments in a single market. The products are marketed through three marketing channels (internet, specialized store and large distribution).
CoffeeTime reproduces the competitive scenario of various companies in the consumer coffee sector, which must compete with each other. Companies produce and market two lines of packaged products: conventional coffee and organic coffee.
The simulator focuses its performance on the quality, marketing and marketing of products. The simulator considers 3 demand segments (upper class, middle class and lower class) in two markets and is geared towards marketing and business management.
FoodCompany reproduces the competitive scenario of five companies in the high-consumption dairy sector, which must compete with each other. All of them start the simulation in the same competitive position. The companies produce and market three product lines: milk, fresh cheese and yogurts.
The simulator focuses its performance on the quality, marketing and marketing of products. The simulator considers 3 demand segments (children / youth, adults and healthy) and 3 marketing channels (traditional store, large distribution and hospitality).
SalesManager is a management simulator of a sales team in a beverage marketing company, in which the user must lead a team of 5 vendors, assigning the most appropriate types of customers according to their profile, establishing incentives, salaries, as well as prices and commissions.
Each participating team assumes the role of Sales Manager of the Region.
In the market there are three demand segments (young people, adults and athletes), to which the company offers three types of products (soft drinks, isotonic and juices). There are also three marketing channels (Institutional, Stores and Large Area), and within each one there are three types of customers (A, B and C), according to their volume of purchase and rotation of products.
TechCompany reproduces the competitive scenario of five hardware and software companies that must compete with each other. All of them start the simulation in the same competitive position. Companies produce and market three product lines: game consoles, entertainment software and tablets.
The simulator focuses its performance on the design, marketing and marketing of products. The simulator considers three priority markets and five demand segments in each market.
GlobalMarket reproduces the competitive scenario of various companies that produce non-alcoholic beverages (soft drinks, isotonic drinks and juices / juices).
The non-alcoholic beverage sector is a relatively mature business although in recent decades it has managed to expand the demand segments through product innovation. Additionally, it has managed to maintain a relevant position in consumer preferences for the development of new communication and marketing strategies.
Focus is a simulator oriented to train and put into practice the principles and tools of design and strategic management oriented to the client of a new business. This training experience covers the key processes for planning and managing new businesses.
The mission of the participants will be to plan a new sports center, making decisions about value proposition, location, facilities, activities, personnel, brand design, among others and then manage it during 3 periods of simulation, in which you will compete with other gyms located in the same market.
Understand the financial economic management and marketing of hotel industry services ranging from a simple hotel to a complex hotel chain.
Hotelgame offers the possibility of managing an urban hotel with the objective of remaining a leader in your city. It is developed for students who begin their tourism studies or other specialties related to business management.
The simulator is non-competitive, although the results obtained are positioned in a ranking, which allows comparing the result obtained with Other users.
Introduction simulator on basic concepts of economic management and service marketing for a hotel.
Participants must make decisions related to prices, promotion, service, equipment, human resources, financing and selection of strategic projects.
The simulation exercise takes place through three stages:
Innovahotel reproduces the competitive scenario of various urban hotels located in a Mediterranean city that compete with each other. The hotel has 100 double rooms, a restaurant, a cafeteria and four conference rooms. All competitors start the simulation in the same competitive position.
The environment is defined from three markets, three demand segments in each of them and three marketing channels (direct, offline intermediary and online intermediary). The hotel services are organized in three areas: accommodation, catering and complementary.
HotelCompany reproduces the competitive scenario of various hotel chains that compete with each other. All of them start the simulation in the same competitive position. The hotel chains are made up of 3 hotels (520 rooms - 1040 beds), located in different tourist destinations and with different service profiles.
The environment is defined from four international markets, five demand segments in each of them (young people, families, best-agers, seniors and business) and three marketing channels. The hotel services are organized in three areas: accommodation, catering and complementary.
Understand the main concepts and tools of economic-financial management, evaluate the financing needs of the company and establish the financial guidelines.
Understand the main concepts and tools of bank management, from the management of a bank office to the most strategic bank in areas such as risk or solvency among others.
Contatrainer has been designed with students in mind who are going to take the Accounting course for the first time. This is a world that follows a regulation that must be known.
The student will be able to understand the meaning and operation of accounting as an information system for economic decision making.
They must also Prepare the content of the external information that companies must present at the end of a fiscal year through the balance sheet and the profit and loss account.
Corbatul reproduces the tasks of the economic-financial management of a company that produces and markets clothing for men.
This simulator individually evaluates the results of student management by giving it a value at the end of its use. The company's results will be directly related to the efficiency in the management of the economic-financial area.
BankGame reproduces the competitive scenario of five bank branches, belonging to different entities, which must compete with each other. All of them start the simulation in the same competitive position.
Simulator focused on the management of a bank branch, which must serve private and corporate clients.
Companies must meet six demand segments: private 1, private 2, Premium, commerce, small Companies and institutions. Each segment has a certain profile of volume of operations, profitability and risk.
BankCompany reproduces the competitive scenario of various financial institutions that must compete with each other. All of them start the simulation in the same competitive position.
Companies are organized into two business areas: people and companies. Each business area must meet three demand segments.
For each of the areas, entities offer products of assets (leasing / loans / credits), liabilities (checking accounts or deposits) and services (transactions, insurance or fund management).
Understand the keys to undertake a new project, be able to formulate an action plan and implement it. These simulators allow you to run the previously designed business model.
BusinessChef reproduces the competitive scene of various restaurants. Participants will meet the challenge of developing a new restaurant. They must make all the decisions required to start a long-term business organized in two phases:
Entrepreneurship and project management simulator in which the user must create a company from the beginning and then compete with it. You will complete the complete design, planning and management cycle for a gym in a city.
Understand the keys to the process of internationalization of companies, identify the key areas of the company involved in internationalization, implement the main levers and understand the basic key indicators.
Global2020 reproduces the competitive scenario of five companies that produce textile articles of clothing, which must compete with each other. All of them start the simulation in the same competitive position. Companies produce and market three product lines: shirts, ties and clothing accessories.
The company is manufacturing and marketing its products in one country, but in the development of the simulation it may decide to establish a factory in another country and enter In new markets. Each market is defined by three demand segments.
Global2030 reproduces the competitive scenario of several groups of companies that design, manufacture and market wearable technological items in several markets.
Each of the companies will have a different competitive situation, but all of them will have to make decisions, management decisions in the areas key of business management. The financial management of the group companies, strategic management, product positioning and operations management are the fundamental aspects that the simulator affects.
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